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Updated 28 Feb 2001
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QuArK Information Base
1. Introduction to QuArK
1.3. Configuration of QuArK

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 Specific game

Decker - 28 Feb 2001   [ Top ] 

Each kind of FPS-game has its own setup-options and build tools. In these folders, you must specify, for the FPS-games you want to develop to, where you've installed the game, how it should be started and with what command-line arguments.

You must also specify where QuArK can find the specific build tools, which are needed to build (compile) a map to something that the FPS-game can read and understand. On http://www.planetquake.com/quark you can find file-archives with build tools for the FPS-games that QuArK supports.

A build tool set, typically consists of three different programs;

  • one to convert .MAP files into .BSP files (QBSP, TXQBSP),
  • one to optimize the drawing of visible walls/floors in-game (VIS, QVIS), and
  • one to put lighting into the level (LIGHT, QRAD, ARGHRAD).

With the release of QuArK 6.2, you now have more control of which build-tools should run, and in what order. There is place for up to nine different build-tools, per game.

With the standard installation of QuArK, these build-tools are set to default values, which definatly does not conform to your own directory-paths. The first thing you need to do, is to tell QuArK where it can find the build-tools, and if you use other named build-tools than the default supplied, you need to change that too.

There are lot of useful information to be found, regarding the QuArK build-tool configuration, in the fly-over hints. So keep your mouse-cursor steady on an item and read the hint.



GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark

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